Passpartout has now been updated with spooky ghosts and unlockable hats! Read more in the patch notes below! Passpartout Halloween Update – Patch Notes
Category archives: Uncategorised
Putting the Weekly Art Contests on Ice
Unfortunately we haven’t been getting a lot of submissions for our most recent art contest, and have decided to put the competition on ice for now 🙁 It was really a great ride though, thanks to everyone who participated! 🙂
Weekly Art Contest #10 – Fantasy Theme!
Fellow artists! Our 9th Weekly Art Contest has come to a close and the 10th one is to begin! Well done @PseudoGrimm for winning this past week’s contest!
Weekly Art Contest #9 – Space Theme!
Fellow artists! Our 8th Weekly Art Contest has come to a close and the 9th one is to begin! Well done @ForestFantasms for winning this past week’s contest!
Weekly Art Contest #8 – Autumn Theme!
Fellow artists! Our seventh Weekly Art Contest has come to a close and the eighth one is to begin! Well done @Baguettepang for winning this past week’s contest!
Weekly Art Contest #7 – Animals theme!
Fellow artists! Our sixth Weekly Art Contest has come to a close and the seventh one is to begin! Well done @Tintenschaf for winning this past week’s contest!
Passpartout Patch 1.2.0 + 20% SALE on Steam!
Today we are launching our second patch for Passpartout along with a 20% sale!
Art of The Week #3 – Pirate Theme! Yarr!
Fellow artists! The second #ArtofTheWeek has come to a close and the third one is to begin! Well done @Mr_Beardy (The Mighty Beard on Steam) for winning this past week’s contest!
Passpartout Press Release: Indie Studio’s First Game Sells 50 000 Copies its First Month
July 6th, 2017 – Skövde, Sweden – The launch of Passpartout has been a great success for Flamebait Games with over 50 000 copies sold the first month. “The release of Passpartout: The Starving Artist has gone way beyond our expectations. Especially when you’ve read so much about the oversaturation of game titles. Before launch we …
Weekly Update #20
Final asset implementation and resturants.
Weekly Update #19
This week has been all about facelifting the game and at this point has been about half lifted.
Weekly Update #16
Character model for Passpartout himself is finished, and news regarding our cooperation with Sweden Game Arena!
Weekly Update #15
This week has consisted mostly of technical art in the graphics department. There’s been work done with Unity’s light probes, cloth physics, and other neat things to enhance the game’s performance as well as bogging it down. It almost evens out.
New year, new endeavours!
After a few weeks off during holiday festivities and final exams from the last semester, we have emerged from the shadows! We have also come to a major decision regarding our prototypes and the future.