After a few weeks off during holiday festivities and final exams from the last semester, we have emerged from the shadows! We have also come to a major decision regarding our prototypes and the future.
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Rapid Prototyping – Forcing Shorter, Better Games
Hey, Mattias here. I wanted to write a bit about how we’re currently working and why. Hopefully this can serve as inspiration and/or help for a method of work as a game developer (though it could most likely be applied to similar fields but those are uncomfortable for me so I’ll stick to games). Let’s …
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Weekly Update #12
Our last updoot before Christmas. Contains tiny planets and other things!
Optimizing SkinnedMeshRenderers for Unity 5
During Ludum dare #34 we made a game where you play as the mayor of a procedurally generated town. You could just play it here, or read on as I discuss more in depth the issues we faced with draw calls and SkinnedMeshRenderers in Unity (and then you play it).
Weekly Update #11
A vampire cosmonaut and a cow planet is on this week’s agenda, more inside.
Weekly Update #10
New prototype and all the juice about it!
Weekly Update #9
This week it’s all about baguettes and paintings!
Weekly Update #8
Epidemic is now released and new prototype is started. More inside!
Weekly Update #7
This week it’s all about the plague!
Regarding the Status of DecoStep
As you might know, we have been working on a game called “DecoStep” for the last couple of months which aims to encourage physical activities such as walking and jogging. A few weeks back, after a couple of hours in a meeting room, we came to the decision that we should put the development of …
Weekly Updoot #6
Elf snatching and new prototype coming up!
Weekly Updoot #5
Jinkies! A gang of spooky skeletons stole our computer equipment this week. Nikuras tried to catch one of them but tripped over a tombstone before being pulled into the ground by an even spookier ghoul. Next up We’re currently trying to dig up Nikuras but we’re sure he’s fine. The equipment will probably turn up …
Weekly Update #4
Baby snatching lumberjacks, education and more!
Weekly Update #3
Presskit(), pitch contest and editor voodoo coming up!
SUPER-secret furniture project revealed!
So we’re making a game about walking and furnishing, more inside.
Weekly Update #2
Game logos, personas, music and random fluff/furballs!
Games
In june of 2017 we released Passpartout: The Starving Artist. In the game you play as a french arist trying to navigate the confusing art scene and become the next Van Gogh. Draw your own art pieces and sell them to customers with different artistic desires in order to afford your crippling addiction to wine …
Contact us via the World Wide Web!
Social media If you want to get in touch with us, feel free to reach out to us through either Facebook or Twitter, or send an email to one of the addresses below. We try to answer all messages as soon as possible. During the weekends we might be doing weekend stuff though so replies …
Weekly Update #1
Time for website shenanigans, tweening sorcery and Scandinavian interior design.