Rapid Prototyping – Forcing Shorter, Better Games

Hey, Mattias here. I wanted to write a bit about how we’re currently working and why. Hopefully this can serve as inspiration and/or help for a method of work as a game developer (though it could most likely be applied to similar fields but those are uncomfortable for me so I’ll stick to games). Let’s …

Regarding the Status of DecoStep

As you might know, we have been working on a game called “DecoStep” for the last couple of months which aims to encourage physical activities such as walking and jogging. A few weeks back, after a couple of hours in a meeting room, we came to the decision that we should put the development of …

Weekly Updoot #5

Jinkies! A gang of spooky skeletons stole our computer equipment this week. Nikuras tried to catch one of them but tripped over a tombstone before being pulled into the ground by an even spookier ghoul. Next up We’re currently trying to dig up Nikuras but we’re sure he’s fine. The equipment will probably turn up …

Games

In june of 2017 we released Passpartout: The Starving Artist. In the game you play as a french arist trying to navigate the confusing art scene and become the next Van Gogh. Draw your own art pieces and sell them to customers with different artistic desires in order to afford your crippling addiction to wine …